Red Bull CPD

An unexpected break from my usual kind of project, I had the chance to work on a Unity powered mobile game for Red Bull.

Check out some game footage here, or find it on the Apple or Play stores! Red Bull CPD

Assets were created in Softimage, and then transferred by an in-house pipeline into Unity.

I was primarily responsible for modelling/shading/lighting the indoor Underground, Lebanon and bodyshop environments among others, modelling cars and assets, and setting up the assets inside Unity.

Software used: Softimage, Arnold, Unity, Nuke, Photoshop.

Car customization
Menu screen
Lebanon track
Underground track