Softimage camera overscan

Softimage camera overscan

About Kettle Overscan is a Softimage plugin I wrote aiming to simplify the process of over/underscanning renders. It applies a property to the camera from which the user can overscan a render by a given percentage or discrete pixel amount. Bugtested and refined at work, so it carries the name, but they’ve graciously allowed me [...]

Managed workgroup switching in Softimage

Managed workgroup switching in Softimage

I love third party renderers. There, I said it. I love third party renderers – especially the kind with rapid development cycles that throw me new things to play with on a regular basis, rather than having to wait for years for negligible improvements. You know what I mean. As it turns out though, they [...]

Mentos UP2U

Mentos UP2U

The Mentos UP2U project that has kept us busy for the past month and some has finally gone live. In a curious interactive concept, viewers are streamed 8 paired point of view films, with the ability to blend between the pairs to choose their favorite. Check it out at chooseup2u.com! For my main contribution, check out [...]

Kettle

Kettle

  Big stuff went down last week, as the much anticipated switch finally happened and the lights went off at JS3D, making way for the emergence of the brand new Kettle. This should answer some questions – awkwardly fended off over the past half year or so – about the naming of the shaders and [...]

A Webby for AMDM

A Webby for AMDM

The Adobe Museum of Digital Media site has won two Webby Awards; the Webby Award for Art and a People’s Voice Award for Best Use of Animation or Motion Graphics. Neat! Check out our best of compilation on vimeo: All the 3D, from the huge building to the graceful jellyfish-like devices that guide the viewer around it, was [...]

Softimage camera overscan
Softimage camera overscan

About Kettle Overscan is a Softimage plugin I wrote aiming to simplify the process of over/underscanning renders. It applies a property to the camera from which the user can overscan a render by a given percentage or discrete pixel amount. Bugtested and refined at work, so it carries the name, but they’ve graciously allowed me [...]

Managed workgroup switching in Softimage
Managed workgroup switching in Softimage

I love third party renderers. There, I said it. I love third party renderers – especially the kind with rapid development cycles that throw me new things to play with on a regular basis, rather than having to wait for years for negligible improvements. You know what I mean. As it turns out though, they [...]

Mentos UP2U
Mentos UP2U

The Mentos UP2U project that has kept us busy for the past month and some has finally gone live. In a curious interactive concept, viewers are streamed 8 paired point of view films, with the ability to blend between the pairs to choose their favorite. Check it out at chooseup2u.com! For my main contribution, check out [...]

Kettle
Kettle

  Big stuff went down last week, as the much anticipated switch finally happened and the lights went off at JS3D, making way for the emergence of the brand new Kettle. This should answer some questions – awkwardly fended off over the past half year or so – about the naming of the shaders and [...]

A Webby for AMDM
A Webby for AMDM

The Adobe Museum of Digital Media site has won two Webby Awards; the Webby Award for Art and a People’s Voice Award for Best Use of Animation or Motion Graphics. Neat! Check out our best of compilation on vimeo: All the 3D, from the huge building to the graceful jellyfish-like devices that guide the viewer around it, was [...]

Kettle AOV
Kettle AOV

Update: In the wake the leak of Arnold Render Beta, the Kettle Uber shader has been moved to a private host, and Kettle AOV with it. If you are on the beta, check the mailing list for regular updates, or drop me a message and I’ll be happy to help you out.

Anadin
Anadin

I never expected that modelling these characters would be this much fun. I like my scripting, but there’s much to be said for the occasional bit of mindless pixel pushing. Quite literally too – pushing around cubes for the old school 8 bit feel. Lovely ;]  

Aimee
Aimee

Modelling and rigging robots? Sure thing, moar please?  

Lightlister
Lightlister

I’ve resurrected this tool from the graveyard in which lies now my previous blog. I haven’t yet had the chance to upgrade it to work with third party renderers, and so largely fallen out of disuse for me personally, but I hope it may still be of use to the MR crowd out there. nbLightLister [...]

Restart

I’ve finally got down to getting a new wordpress blog up since ditching the archaic basic thing pushed by my hosting service. I’ll recover a few of the old posts worth echoing in the next couple of days, and then I’ll take things as they come.